That fun has interpreted to the new generation of kids with Hot Wheels Games to all the main console gaming channels, from the Xbox 360 into the Wii and the Playstation 3, with vents coming to other programs as well. The latest iteration of these, Hot Wheels: Beat This has 30 automobiles, all modeled by the designs of official models from Mattel.
Game play for all of the Hot Wheels Games revolves around driving in a race against friends or the computer’s AI routines. In a normal Hot Wheels Games themed racetrack, the class will offer a lot of loops, drop offs and ramps. The purpose is to complete a certain number of laps, and compete with the shortest time.
Players can choose from 30 awesome cars authentically modeled by the design specs of official Hot Wheels car models since they compete against the Computer AI on an range of paths that run via bedrooms, backyards, and similar neighborhood configurations. If you want to know what it’s like to drive a formula 1 racer, then this is not the match for you. This game’s aimed at the casual gamer, and it never loses its focus on the eleven-year-old boy demographic, the age group of children that need nothing more than to pretend they are daredevil stunt drivers.
Overall, the game is quite good at mimicking the feel of racing die cast cars all over the house; they choose the visual metaphor to the extreme end of things, and show a great deal of creativity — tracks can operate under the floor of their space, through cable runs and plumbing access panels, and more.
The characters include a homeless guy in a wheelchair, the a fore mentioned business man on the Segway, the most irresponsible father ever on a bicycle with his kid in the chair behind him, and a morbidly obese man onto a heavy duty scooter. The obstacle course degree lets you try these guys out and get a sense of the game’s physics, while the other degrees will typically assign you a personality and a bit of context (the business man, for example, may need to get this report to his boss RIGHT AWAY). The classes are extremely imaginative at times. You’ll drive full speed into rickety towers to knock them over and continue on your way and trigger explosions at just the right moment to get some obstacles out of your path.
It is all about placing yourself in the view of a man driving a 2″ long automobile and all of the areas in the home it could go. The motif even conveys to the game’s sound. No screeching milling metal or fender benders here, only the clack that brings back childhood memories of running these cars over my aunt’s sewing room. Game play consists of several options for customization; as you play through the Hot Wheels Games, you will unlock new vehicles at a rather steady pace; the gaps in driving and handling are there, but maybe not as pronounced as on a hardcore driving sim.
Combined with the level editor, you could call this game: Mortal Kombat matches Linerider. The splatter activity, the quick pace and the neat physics system make up an addictive, enjoyable action game with endless capability to replay it.
Happy Wheels Game is all about two things: absurd obstacle courses and its constant damage system. The damage system is what really sets it apart from games. The obstacle courses mix just a bit of traditional platform gaming with some puzzle and racer components, but it’s the injuries your racers can endure that actually make the game addictive.
Call us sick, but somehow, dragging a legless office employee across a crazy obstacle course from the rear of your Segway in Happy Wheels Game is… well, a lot of fun. More interesting than it probably should be.
Control to the game is simple: up is to move, down is to reverse, and you use the left and right arrows to remain balanced. Lean over too far in 1 direction or another and you will wind up shattering your personality to pieces in minutes flat. From time to time, these tiny splatter shows can be the funnest part of the game.
These harms are rendered with just the right level of detail as just cartoony enough that you won’t get too grossed out, but just realistic enough to retain a kind of dark comedy. In any event, they are really what make the match. When you first bash your head on something, maybe your helmet will split in half and fall off your head, but you may stick a landing badly instead of rolling onto it and break your ankle. Fall down a few more times and you may wind up with nothing below the knees, grabbing the handlebars of your trip for dear life as you whip up and down ramps, through vacuum tubes and across collapsing bridges. As you injure yourself more, it becomes trickier and trickier to operate your character and finish the level.
Hot Wheels Games are among the hottest sellers in the marketplace. A timeless toy that has been in production since September of 1968, two generations of American children have imprinted on them since the key element to creative pleasure, running over plastic racecourses, and in general being a trendy toy.