That fun has translated into the new generation of kids with Hot Wheels Games for each of the main console gaming channels, from the Xbox 360 into the Wii along with the Playstation 3, with ports coming to other programs too. These are all driving games, as you’d expect from anything with the Hot Wheels brand, and they are fairly popular. The most recent iteration of them, Hot Wheels: Conquer This has 30 automobiles, all modeled from the layouts of official versions from Mattel.
Game play for All those Hot Wheels Games revolves around driving in a race against the computer AI routines. In a normal Hot Wheels Games themed racetrack, the class will offer a lot of loops, drop offs and ramps. The purpose is to complete a certain number of laps, and compete with all the shortest time.
Players can choose from 30 awesome cars authentically modeled by the design specs of Hot Wheels car versions as they compete against friends or the Computer AI within an assortment of paths that run via bedrooms, backyards, and similar area configurations. Each class offers multiple loops, drop-offs, ramps, and jumps, as players race across multiple laps in many different life-sized environments to create it first across the finish line!
Now, all that said, Hot Wheels Games are not for hardcore racing sims drivers. If you would like to learn what it is like to drive a formula 1 racer, then this is not the game for you.
Overall, the game is quite good at mimicking the feel of racing die cast cars all over the house; they take the visual metaphor to the extreme end of things, and reveal a lot of imagination — tracks can run under the floor of the room, through cable runs and plumbing access panels, and more.
The characters include a homeless guy in a wheelchair, that the a fore mentioned company man on the Segway, the most irresponsible father ever on a bike with his child in the seat behind himand a morbidly obese man onto a heavy duty scooter. The obstacle course level allows you to try out these guys out and get a sense of the game’s physics, while the other levels will normally assign you a character and a little context (the business man, for instance, might need to find this report to his boss RIGHT AWAY). The courses are really imaginative at times. You will drive full speed into rickety towers to knock them over and continue on your path and trigger explosions in just the ideal moment to find some obstacles out of your path.
It is all about placing yourself in the view of a man driving a 2″ long automobile and all of the places in the home it could go. The motif even conveys to the game’s audio. No screeching grinding metal or fender benders here, just the clack that brings back childhood memories of running these cars within my aunt’s sewing room. Game play includes several options for customization; as you play through the Hot Wheels Games, you will unlock new vehicles at a rather steady pace; the gaps in driving and handling are there, but not as pronounced on a hardcore driving sim.
Together with the level editor, you could predict this game: Mortal Kombat meets Linerider. The splatter activity, the quick pace and the awesome physics system make up an addictive, fun action game with unlimited ability to replay it.
Happy Wheels Game is about 2 things: absurd obstacle courses and its consistent damage system. The damage system is what sets it apart from games. The obstacle courses mix a little bit of traditional platform gaming with a few mystery and racer elements, but it is the harms your racers can endure that really make the game addictive.
Call us sick, but dragging a legless office worker across a wild obstacle course from the rear of a Segway in Joyful Wheels is… well, a great deal of fun. More interesting than it probably should be.
Control for the game is easy: up is to movedown, down is to reverse, and you use the right and left arrows to stay balanced. Lean over too far in 1 direction or another and you may wind up shattering your personality to bits in seconds flat. From time to time, these little splatter shows may be the funnest aspect of this game.
These injuries are left with only the right degree of detail as merely cartoony enough you won’t get too grossed out, but only realistic enough to retain a type of dark humor. In any event, they’re what make the game. When you bash your head on something, perhaps your helmet will divide in half and drop off your head, but then you might stick a landing badly rather than rolling with it and bust your ankle. Fall down a couple more times and you might end up with nothing under the knees, grabbing the handlebars of your trip for dear life as you whip up and down ramps, through vacuum tubes and across collapsing bridges. Since you injure yourself more, it becomes trickier and trickier to operate your personality and finish the level.
Hot Wheels Games are among the hottest sellers in the marketplace. A classic toy that has been in production since September of 1968, two generations of American kids have imprinted on them since the key component to imaginative fun, running over plastic racecourses, and in general being a trendy toy.